Structures

The way Doom 64 is structured as software is into two main sections: the code and assets. Sometimes information can be hardcoded into the code, but generally assets are stored in other files. Below is a list of software which can add assets to the various file formats you will encounter with Doom 64.

Asset Organization

How the assets of Doom 64 is stored varies amongst the various ports. In general, WAD files are where the majority of the Doom 64 assets are stored, which includes the graphics and levels, and the Nintendo 64 ROM has one embeded. The information, music, and sound file locations vary from engine to engine. Below is a list of where each asset type is stored.